An independent Roblox studio
Worlds woven by hand,
lit to stay in.
We make cozy, beautiful places on Roblox: worlds with depth to grow into, friends to share them with, and a warm light left on for when you come back.
Now on the loom
Spirit Isles
In development, coming to Roblox
A cozy action MMO across the floating islands of a mythic, anime-bright Japan.
Fight with fluid blade and magic, train six classless skills to 99, and find the spirits of the isles. Calm them, seal them, and bond with them: they fight beside you, work your sanctuary while you're away, and grant Spirit Pacts that change how you move for good.
Blade & magic
Hold-to-attack combat that feels good with nothing attached. Always active: nothing fights while you're away.
Six skills to 99
Mine, forge and craft by rhythm. Every skill feeds the others, and everything you earn shows on you.
Spirits, not monsters
Spirits are calmed with incense and lures, never attacked. Seal one and it's yours for the journey.
Pacts that last
Bond deeply enough and a spirit grants a permanent movement gift: a glide, a dash, a surge across the water.
The showpiece
Spirits made to be loved
The spirits are the heart of Spirit Isles, so we keep the world simple and spend our care on them. These are models from the game as it's being built.
Movement, hits, sound and rhythm should feel good before a single reward is attached.
The first rule we build by
The studio
Why a loom, why a lantern
The loom
Good games are woven. Every system is a thread that runs through the others: the fighter's drops feed the smith, the smith arms the spirit hunter, the spirits power the workshop. Pull one and the whole cloth moves.
The lantern
Warmth is the point. We make places that feel like coming home at dusk: soft light, gentle music, friends nearby, and a world that's glad you came back.
What we hold to
- 01
Feel first
If running, swinging and listening aren't a joy on their own, no reward will fix it.
- 02
Fair by design
We sell convenience and cosmetics, never levels or power. Any paid chance shows its odds.
- 03
Phone first
Built for small screens and thumbs first, then scaled up to every device Roblox runs on.
- 04
Room for everyone
Simple to start, deep to master, accessibility options in every system, and friendly for younger players.