An independent Roblox studio

Worlds woven by hand,
lit to stay in.

We make cozy, beautiful places on Roblox: worlds with depth to grow into, friends to share them with, and a warm light left on for when you come back.

Now on the loom

Spirit Isles

In development, coming to Roblox

Players gather at a lantern-lit harbour at sunset under sakura trees, a glowing fox spirit at one player's heels and a castle island floating above the sea.
Concept art: the harbour town on Sakura Isle

A cozy action MMO across the floating islands of a mythic, anime-bright Japan.

Fight with fluid blade and magic, train six classless skills to 99, and find the spirits of the isles. Calm them, seal them, and bond with them: they fight beside you, work your sanctuary while you're away, and grant Spirit Pacts that change how you move for good.

  • Blade & magic

    Hold-to-attack combat that feels good with nothing attached. Always active: nothing fights while you're away.

  • Six skills to 99

    Mine, forge and craft by rhythm. Every skill feeds the others, and everything you earn shows on you.

  • Spirits, not monsters

    Spirits are calmed with incense and lures, never attacked. Seal one and it's yours for the journey.

  • Pacts that last

    Bond deeply enough and a spirit grants a permanent movement gift: a glide, a dash, a surge across the water.

The showpiece

Spirits made to be loved

The spirits are the heart of Spirit Isles, so we keep the world simple and spend our care on them. These are models from the game as it's being built.

A player rides a glowing board across a turquoise sea at sunset, a crystal fox spirit running across the water beside them past waterfalls and torii gates.

Movement, hits, sound and rhythm should feel good before a single reward is attached.

The first rule we build by

The studio

Why a loom, why a lantern

The loom

Good games are woven. Every system is a thread that runs through the others: the fighter's drops feed the smith, the smith arms the spirit hunter, the spirits power the workshop. Pull one and the whole cloth moves.

The lantern

Warmth is the point. We make places that feel like coming home at dusk: soft light, gentle music, friends nearby, and a world that's glad you came back.

What we hold to

  1. 01

    Feel first

    If running, swinging and listening aren't a joy on their own, no reward will fix it.

  2. 02

    Fair by design

    We sell convenience and cosmetics, never levels or power. Any paid chance shows its odds.

  3. 03

    Phone first

    Built for small screens and thumbs first, then scaled up to every device Roblox runs on.

  4. 04

    Room for everyone

    Simple to start, deep to master, accessibility options in every system, and friendly for younger players.

Come sit by the lantern

Press, partnerships, playtesting, or just to say hello.

[email protected]